I’m a character artist/concept artist able to create a high quality anthropomorphic sculpts/models mainly in ZBrush, expanding my abilities in Maya, Substance Painter,Marvelous Designer, Marmoset Toolbag, KeyShot, Photoshop, knowing the limitations which life provides, my goal and inspiration themselves both are the leading path to improve as an artist and an individual myself.
I achieve to develop myself as person and as artist, to work with the best and to reach a professional level of expertise in the 3d world.